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Seminar is over!

The seminar proved to be great success, both in terms of attendance, the quality of paper presentations, and intensity of discussions. There was uniform feedback from the participants that the seminar format worked very well, and everyone hoped for this tradition of discussion oriented seminars to continue. There was also some talk about possible joint publications of some of the draft papers, but this is something we need to think and plan more later. – Many thanks for everyone in the organizing team and to the keynote, commentators and to all participants!

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Updates, social program

There are few minor changes and updates in the seminar program. There is also now a social program page – welcome to join us for a beer in Restaurant Plevna in Sunday!

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Non-speaker registrations now open! [edit 9.4.2014: closed]

[edit April the 9th, 2014, 22:43: the registration is full and closed]

It is now possible to submit non-speaker registrations to the Critical Evaluation of Game Studies seminar, featuring 19 interesting research papers, plus a keynote by Espen Aarseth and invited comments from Jesper Juul and Bart Simon. Please send your name and email to the seminar email address <gamestudiesseminar {at} gmail.com>. Note that the seminar will be free of charge, but the seats will be limited, so please reserve your place as soon as possible. See you in Tampere!

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Extended Deadline: 17 February (Revised CFP)

Due to numerous requests, we have extended the deadline of the next University of Tampere Game Studies seminar until 17th February!

Call for Papers: Critical Evaluation of Game Studies
28-29 April, 2014, University of Tampere, FINLAND

It has been over a decade since contemporary Game Studies was launched. 2001 was famously declared as the “Year One” when the journal Game Studies was launched. Since then, DiGRA has formed, numerous conferences have appeared, journals have been launched, dissertations written and a new field has emerged. It is time to look back and evaluate.

Researching games is no more questioned or even ridiculed as it perhaps once was and the justifications for researching games that a few years ago were necessary to include at the beginning of each paper, now seem unnecessary. In the battle to establish game studies, what was learned? What went wrong? What emerged as strengths and what was left by the wayside?

We invite you to look back and critically evaluate game studies, ludology and the study of games and play. The keynote will be given by Espen Aarseth,  and the seminar commentators will be Jesper Juul and Bart Simon.

The possible list of topics includes but is not limited to:
– Formation of Game Studies
– Game studies and the study of games
– Gaps in existing research, forgotten topics
– Research of games versus research of play, or players
– Canon of game studies
– Interdisciplinarity and formation of a distinctive field of learning
– Re-evaluations of classics
– Knowledge interests and games
– Methods in game studies
– What was the whole narratology/ludology debate, really
– Reviews of the usage and understanding of key terminology
– Institutions of game studies, e.g. journals, associations
– Review practices and standards in game studies

Critical Evaluation of Game Studies is the 10th annual spring seminar organized by University of Tampere Game Research Lab. The seminar emphasises work-in-progress submissions, and we strongly encourage submitting late breaking results, working papers and submissions from graduate students. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area.

The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion. The seminar is looking into partnering with a journal so that the best papers would be invited to be further developed for publication in a special journal issue. In the past we have collaborated with Simulation & Gaming, International Journal of Role-Playing and ToDiGRA journals.

The seminar will be chaired by Professor Frans Mäyrä (School of Information Sciences, University of Tampere).

The seminar will be held in Tampere, Finland and will be free of charge; the number of participants will be restricted.

Important Dates

– Abstract Deadline: 17 February, 2014
– Notification of Acceptance: 3 March, 2014
– Full Paper deadline: 31 March, 2014
– Seminar dates: 28-29 April, 2014

Submission Guidelines

The papers will be selected for presentation based on extended abstracts of 500-1000 words (plus references). Abstracts should be sent to <gamestudiesseminar {at} gmail.com> as plain text only (no attachments). Full paper guidelines will be provided with the notification of  acceptance.

Our aim is that all participants can familiarize themselves with the papers in advance. Therefore, the maximum length for a full paper is 5000 words (plus references). The seminar presentations should encourage discussion, instead of repeating the information presented in the papers. Every paper will be presented for 10 minutes and discussed for 20 minutes.

Seminar website: https://evaluationofgamestudiesseminar.wordpress.com/
Organised by: http://gamelab.uta.fi
University of Tampere / SIS / Game Research Lab

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Welcome – The Seminar CFP Is Published

This is the website of “Critical Evaluation of Game Studies” seminar, taking place in the University of Tampere, Finland, in Spring 2014. You can find the seminar CFP from below:

Please feel free to spread word of this seminar:

Call for Papers: Critical Evaluation of Game Studies
28-29 April, 2014, University of Tampere, FINLAND

It has been over a decade since contemporary Game Studies was launched. 2001 was famously declared as the “Year One” when the journal Game Studies was launched. Since then, DiGRA has formed, numerous conferences have appeared, journals have been launched, dissertations written and a new field has emerged. It is time to look back and evaluate.

Researching games is no more questioned or even ridiculed as it perhaps once was and the justifications for researching games that a few years ago were necessary to include at the beginning of each paper, now seem unnecessary. In the battle to establish game studies, what was learned? What went wrong? What emerged as strengths and what was left by the wayside?

We invite you to look back and critically evaluate game studies, ludology and the study of games and play.

The possible list of topics includes but is not limited to:
– Formation of Game Studies
– Game studies and the study of games
– Gaps in existing research, forgotten topics
– Research of games versus research of play, or players
– Canon of game studies
– Interdisciplinarity and formation of a distinctive field of learning
– Re-evaluations of classics
– Knowledge interests and games
– Methods in game studies
– What was the whole narratology/ludology debate, really
– Reviews of the usage and understanding of key terminology
– Institutions of game studies, e.g. journals, associations
– Review practices and standards in game studies

Critical Evaluation of Game Studies is the 10th annual spring seminar organized by University of Tampere Game Research Lab. The seminar emphasises work-in-progress submissions, and we strongly encourage submitting late breaking results, working papers and submissions from graduate students. The purpose of the seminar is to have peer-to-peer discussions and thereby provide support in refining and improving research work in this area.

The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion. The seminar is looking into partnering with a journal so that the best papers would be invited to be further developed for publication in a special journal issue. In the past we have collaborated with Simulation & Gaming, International Journal of Role-Playing and ToDiGRA journals.

The seminar will be chaired by Professor Frans Mäyrä (School of Information Sciences, University of Tampere). The seminar will also feature two invited paper commentators, to be confirmed later.

The seminar will be held in Tampere, Finland and will be free of charge; the number of participants will be restricted.

Important Dates
Abstract Deadline: 10 February, 2014
Notification of Acceptance: 28 February, 2014
Full Paper deadline: 31 March, 2014
Seminar dates: 28-29 April, 2014

Submission Guidelines
The papers will be selected for presentation based on extended abstracts of 500-1000 words (plus references). Abstracts should be sent to <gamestudiesseminar {at} gmail.com> as plain text only (no attachments). Full paper guidelines will be provided with the notification of acceptance.

Our aim is that all participants can familiarize themselves with the papers in advance. Therefore, the maximum length for a full paper is 5000 words (plus references). The seminar presentations should encourage discussion, instead of repeating the information presented in the papers. Every paper will be presented for 10 minutes and discussed for 20 minutes.

Seminar website: https://evaluationofgamestudiesseminar.wordpress.com/
Organised by: http://gamelab.uta.fi
University of Tampere / SIS / Game Research Lab